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AI capability catalogue
AI capability · 3D content

Turn product images or a brief into an inspectable 3D asset.

Send us approved product photos, sketches, dimensions, CAD references, or a written brief. We create a first 3D asset your team can review, test, and refine before committing to full production modelling.

AI capability artwork showing a reference becoming an inspectable 3D asset

What you receive

3D modelMesh in the agreed format, such as GLB or OBJ
MaterialsTextures and materials based on supplied references
PreviewStill renders or a turntable preview
HandoffFormat, scale, version, review status, limitations

Demonstration asset

From reference image to delivered 3D asset.

Demonstration asset. See how product references can move through geometry review, texturing, inspection, and final handoff. This is generated example material, not client work.

Demonstration product reference pack showing front, side, detail, and measured views of a lamp

01 · Product reference pack

Approved reference images and dimensions

What we need from you

Help us understand what the asset needs to do.

You do not need to prepare a perfect technical brief. Start with the references you already have and tell us how the finished asset will be used.

Reference material

Product photographs, multiple views, sketches, CAD references, brand guidance, or a written description.

Intended use

Ecommerce viewer, configurator, campaign visual, game, animation, AR/VR, product concept, or presentation.

Technical requirements

Preferred format, approximate dimensions, scale, polygon budget, texture resolution, compatibility, and deadline.

Review and usage rights

Confirmation that the references can be used, who approves the result, and where the asset may be distributed.

Common use cases

Where teams use generated 3D assets.

Start with one representative asset to determine whether the quality, format, and workflow are suitable for your wider project.

01 ·

Ecommerce product experiences

Create an asset for an interactive product viewer, configurator, product page, or digital catalogue.

02 ·

Product visualization

Show a product from different angles before photography, manufacturing, or campaign production begins.

03 ·

Games and immersive media

Develop an initial asset for a game, animation, AR/VR experience, virtual environment, or pre-visualization workflow.

04 ·

Concept development

Explore shape, proportion, colour, and material directions before investing in detailed production modelling.

Delivery

More than a 3D file.

A model is easier to use when your team knows where it came from, what settings were used, and whether it has been approved.

01

Model and textures

The agreed mesh and material files, such as GLB or OBJ where configured.

02

Preview renders

Still renders or a turntable preview so the team can inspect the result without specialist software.

03

Technical specifications

Format, scale, dimensions, texture resolution, geometry settings, and intended use.

04

Review notes and limitations

Version, approval state, reviewer notes, known limitations, and recommended next steps.

How it works

Start with one asset. Evaluate it before scaling.

The first test helps determine whether the visual quality, file format, texture detail, and workflow are suitable before additional products or variations are requested.

01

Define the use case

Tell us where the asset will appear, who will use it, and what level of visual or technical quality is required.

02

Share your references

Provide approved images, sketches, dimensions, CAD references, descriptions, or existing product guidance.

03

Create and review the first asset

We prepare an initial version and inspect its silhouette, proportions, geometry, textures, scale, and visible defects against the agreed brief.

04

Refine and deliver

After review, we prepare the agreed files, previews, metadata, and handoff notes with a clear approval status.

Commercial expectations

Know what to expect from the first test asset.

We confirm the exact scope after reviewing your references and intended use. The first test is designed to make quality and suitability visible before a larger request.

Starting scope

One representative product or object.

Typical turnaround

5 business days for one representative test asset.

Review rounds

2 review rounds included in the test-asset scope.

Starting price

From $100 for one test asset; additional assets are quoted after the test.

Quality and limitations

Know what the asset is ready for.

Suitable for visual exploration

Useful for product previews, ecommerce experiments, campaign concepts, early design decisions, and internal reviews.

Technical inspection is still required

Check geometry, topology, scale, dimensions, textures, materials, animation compatibility, and file performance before production use.

Engineering validation is separate

Manufacturing, construction, safety-critical, or precision-printing use requires the appropriate technical specialist.

Human approval remains final

A named reviewer decides whether the asset is suitable for publication, release, manufacturing, or further modelling.

Request a test asset

Show us one product you want to turn into 3D.

Share your reference material, intended use, preferred format, quality target, approximate volume, and deadline. We will define what can be created, what will be delivered, and what should be checked.

Start withOne representative product
ResponseScope response within 24–48 hours

3D test asset

Tell us about your test asset.

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